Eventide Dancer PYR
Many tales tell of unfortunate young men who wandered into the deep forest at night, and by chance laid their eyes upon the beautiful night nymphs. Although a few were clever enough to immediately leave and return to their brightly-lit homes instead of approaching the otherworldly maidens, they were often caught by these silent guardians of the forests in their way out. The faeries’ rumored ability to teleport between distant places at will would turn them into fearsome enemies in reality, when combined with their mastery of the arcane flame of darkness.
Special Notes: If there is an allied unit next to it, both units' damage will be halved. This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.die_sound=human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg
Information
Advances from: | Discarded Lover PYR |
Advances to: | |
Cost: | 80 |
HP: | 62 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Eventide Dancer pyr |
Abilities: | solitary, heals +4, skirmisher |
Attacks (damage - count)
faerie touch melee | 7 - 2 impact | magical | |
forest chill ranged | 8 - 3 cold | magical charge |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 30% | |||
cold | 30% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |